AI Insights · Timothy · October 2022
Top 5 Snake Games in Peru: Q3 2022 Performance
Analyzing the performance of the top 5 snake games in Peru during Q3 2022, covering metrics such as downloads, revenue, and active users across a unified platform.
During the third quarter of 2022, the top 5 snake games in Peru showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these apps fared:
Snake.io - Fun Online Snake from Kooapps saw its weekly revenue peak at around $59 in mid-September, following a steady increase from late June. Weekly downloads experienced an initial rise, peaking at approximately 27K in late July, before gradually declining to about 15K by the end of September. The app's weekly active users mirrored this trend, starting at around 123K in late June and ending at roughly 117K in late September.
Snake Zone .io: Worms Game, developed by Madnow, did not generate any revenue during this period. However, it showed a significant increase in weekly downloads, starting from about 7K in late June and reaching approximately 28K by the end of September. Weekly active users also saw a substantial rise, beginning at around 25K and climbing to about 56K over the same period.
slither.io by Lowtech Studios LLC reported no revenue throughout Q3 2022. Weekly downloads for the game started at approximately 13K in late June and gradually decreased to about 6K by the end of September. The app’s weekly active users followed a similar downward trend, starting at around 125K and dropping to roughly 83K.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited also did not generate any revenue in this period. Weekly downloads fluctuated, peaking at around 5.7K in mid-August and ending at approximately 4.1K by late September. Weekly active users showed a slight decline, starting at around 81K in late June and ending at roughly 70K by the end of the quarter.
Lastly, Snake Arena 3D: Battle Rivals! by AI Games FZ did not report any revenue. Weekly downloads for the game were inconsistent, peaking at around 7K in mid-September before dropping to about 1.7K by the end of the month. Weekly active users showed a similar trend, starting at approximately 11K in late June, peaking at around 15K in mid-September, and then declining to about 8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.